![]() The game had a marketing budget of $8 million from a total budget of $20 million. ![]() The Sega Master System and Game Gear versions were developed by Syrox Developments, and the NES and Game Boy versions were developed by Dark Technologies. East Point Software ported it to MS-DOS, adding enhanced music and sound effects. Other conversions were outsourced to different studios. Westwood Studios developed the game for SNES, Genesis, and Amiga. He had assumed the game to be programmed in 68000 assembly, and the Amiga and Genesis share the same Motorola CPU family, but he found it had been written in C, a language he was unfamiliar with. ![]() Īn Amiga 1200 version was developed with assembly language in two months by Dave Semmons, who was willing to take on the conversion if he received the Genesis source code. Game designer Louis Castle revealed that two levels, Hakuna Matata and Be Prepared, were adapted from scenes that were scrapped from the final movie. The sprites and backgrounds were drawn by Disney animators at Walt Disney Feature Animation, and the music was adapted from songs and orchestrations in the film soundtrack. In Pumbaa's stages, he collects falling bugs and items until either one hits the bottom of the screen or he eats a bad bug, and in Timon's stages, he hunts for bugs within a time limit while avoiding spiders. ![]() By finding certain bugs hidden in certain levels, the player enters bonus levels as Timon and Pumbaa to earn extra lives and continues. Some bugs restore Simba's health and roar meters, other more rare bugs can increase these meters for the remainder of the game, and black spiders reduce Simba's health. The player can collect various types of bugs. In either form, Simba loses a life if he runs out of health or encounters an instant-death obstacle, such as a bottomless pit or a rolling boulder. In the second half of the game, Simba becomes an adult and gains access to various combat moves such as scratching, mauling, and throws. ![]() Simba' roar consumes a replenishable meter, and can be used to stun enemies or solve puzzles. In the first half of the game, players control Simba as a cub, who primarily defeats enemies by jumping on them. The Lion King is a side-scrolling platform game in which players control the protagonist, Simba, through the events of the film, going through both child and adult forms as the game progresses. ![]()
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